Gaming Developer Intern

Today I developed the shield strength. My task was to develop a visualization where when the player is hit 3 times, the colors of the shield powerup reflects the damage took. How did I do that?

I first started by reviewing the lives code I had already developed. I wanted…

Thanks to the coursework teachings and the guidance from the GameDevHQ community, and of course, Doctor Professor Google, I finally made it to phase one. Now that I have a greater understanding of the foundations of coding, I feel confident that I will be able to push forward and complete…

The bad mojo of 20 strikes again…..

In this section, I learned to create and build the different deployment options. To get started, I clicked on FILE to Build Setting. By default, it will set for PC, MAC, and Linux. For my purposes, I set my build to be compatible…

Oh, the sweet sound of music.

Once I played around with the image settings, I worked on implementing audio into my game. First, I created an empty game object and titled it Audio_Manager. I then created a separate game object ‘Background’ for the background audio because this was not…

………Far from it.

Now that I have developed and programmed the basis of the game, it’s time to refine, refine, and refine even more.

But before I get into all that refining, I wanted to share a short bit about Player Damage Visualization. Essentially, the thrusters/engines (I will use interchangeably…

Like Spongebob, the check list of things I need to code goes on and on and on.

What I’ve learned so far from the coursework is that game development is a system of checking it once and checking it twice. There have been moments where I am able to create…

Today I continued to work on implementing the enemy explosion animation. Continuing from where I left off, I created a trigger animation within the code. When the enemy collides with the player or the laser, the explosion animation is triggered — _anim.SetTrigger(“EnemyDeath’); — I placed this code in if()statements…

Cr: Mad Scientist.gif via Giphy

Enemy Explosion Setup

Today I began the process to bring my animation to life i.e. exploding enemy ships, having fire come from player thrusters, etc… Today I animated the enemies’ explosion. By default, the animation will play in a loop. …

Warning! This is an excessively long blog but for good reason. Medium would not allow me to upload yesterday’s blog. Today I worked on my game. The development so far has been a long arduous process, but it is beginning to take shape.

Lives Display: By defau5lt I will begin…

Baby = Code — Mom= Me / Cr: googleimages

Things That Went Wrong: #Could’veHadaV8

  • Speed Boost Power Up: While trying to run my game, I noticed the power up was not functioning the way it needed to. I spent majority of the morning trying to figure out why. …

Frankie Rodriguez

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